ELK GAMEVERSE
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Starting out: your first game

You can play without an account, and you should probably create one before you have much to lose. Here is what happens in the first ten minutes, and what the account is actually for.

ELK GameVerse runs in a browser. There is nothing to install, no store account to create first, and no waiting for a download: open a game's page, press play, and you are in. Mobile applications are being prepared, and the download page will say so the moment one is ready rather than promise a date.

Play first, sign in later

You do not need an account to start. The first time you play, the platform issues you a guest identity — a real ELK ID with a real wallet behind it, not a temporary placeholder. Your progress from that first session is genuinely saved.

What a guest identity cannot do is follow you. It is tied to the device you started on, so a new phone, a cleared browser or a different computer will not find it. That is the whole of the difference, and it is the reason to create an account before the guest identity is carrying anything you would mind losing.

When you do sign up, nothing is thrown away and nothing is transferred: the ELK ID you already have simply stops being a guest. The same wallet, the same achievements, the same history — the account is added to the identity rather than replacing it.

What an account saves

Everything that matters lives on our servers rather than on your device: your balances, your achievements, your streak, your place on every leaderboard, and the record of every session you have finished. Change phones, sign in, and it is all where you left it.

Four games, one identity

There are four games today, and they have almost nothing in common as games: a match-three empire builder across Africa, a turn-based Zulu campaign, a fresco workshop in Renaissance Rome, and a highland supply puzzle in the Inca Andes. What they share is everything around them. One sign-in, one wallet, one set of achievements. Time spent in one is never lost when you open another.

What happens when you finish

Finishing a session is not the end of it. The moves you made are sent to our servers, which replay the game from those moves and check that the result you claim is the result those moves produce. Only then is a score recorded, a reward paid or a leaderboard touched.

This takes a moment, and it is why a reward here can be trusted: nothing about your balance or your rank is decided by the device in your hand. The fair play guide explains what that means when something goes wrong.

Where to go next