ELK GAMEVERSE

Miongozo ya Jamii

Mifupi, kwa sababu jukwaa halina soga wala utafutaji wa wachezaji.

Last updated: 5 September 2026 · Version: 2

1. What this is for

ELK GameVerse is played by people between about ten and eighty, in eight languages, across most of the world. These are the rules that keep it worth being in. They are part of the Terms, so breaking them can cost you your account — but the point of writing them plainly is that almost nobody should ever need that.

2. The platform's own design does most of the work

Worth saying, because it explains why this document is shorter than most:

  • There is no chat. No direct messages, no lobby, no free-text field one

player can show another. The most common way a games platform becomes unsafe simply does not exist here.

  • There is no player search. Nobody can browse a list of players and pick a

child. You are added by a handle you chose to give somebody.

  • There is no gambling mechanic, no loot box with a concealed chance, and no

way to convert in-game currency back into money.

What is left to govern is your name, your conduct in competition, and how you treat the people you do reach.

3. Choose a name people can read

Your display name and handle are the only text other players see from you. They must not be:

  • an insult, a slur, or an attack on anyone's race, religion, nationality,

gender, sexuality, disability or age;

  • sexual, violent or obscene;
  • an impersonation of another player, of us, or of a real person or company;
  • an advertisement, a URL, or a contact detail — yours or anyone else's;
  • deliberately confusing, such as a name built to look like a system message.

We rename rather than ban for a first offence, and we tell you why.

4. Play the game rather than the software

The competitive rules are simple because the server settles them: every finished game is replayed and the score we keep is the one the replay produces.

Do not:

  • use a bot, a macro, an auto-player or a modified client;
  • exploit a bug for advantage instead of reporting it — report it and we will

usually thank you with something;

  • create extra accounts to feed one, to farm rewards, or to evade a

restriction;

  • share or sell an account, or play on somebody else's.

Finding a bug and telling us is not cheating. It is the opposite, and support@elkgameverse.com is where it goes.

5. Treat other people as people

You reach other players through friend requests, leaderboards and, in time, tournaments. That is a small surface, and it still has to be safe:

  • do not harass anyone, including by repeated unwanted friend requests;
  • do not target anyone for who they are;
  • do not threaten anyone, encourage self-harm, or joke in that direction;
  • do not share anyone's personal information, including your own — a handle is

not a phone number, and no member of our staff will ever ask you for one.

If somebody makes you uncomfortable, you can remove them, and either side can end a friendship without the other's agreement.

6. If you are young

Never give out your real name, your address, your school, your phone number or a photo — to anybody, on any platform, including this one. Nobody from ELK GameVerse will ever ask you for them, or for your password.

If an adult you do not know asks you for any of that, tell someone you trust and write to support@elkgameverse.com.

Ask a parent before you spend money. Every purchase happens through a store your family controls, and store settings can require permission for each one.

7. If you are a parent

The store's parental controls are the strongest lever you have: they can require approval for every purchase and enforce age ratings across the device.

Inside the platform, your child's account has settings for who can see their profile, whether they appear on leaderboards, and whether anybody can send them a friend request. Turning that last one off makes them unreachable by strangers entirely.

Write to contact@elkgameverse.com to see or delete a child's data. We will not make it difficult.

8. Reporting something

support@elkgameverse.com, with the handle involved and what happened. Reports are read by a person, not a filter.

We do not tell the person who reported and we do not tell the person reported who did it. If a report turns out to be a way of harassing somebody, that is itself a breach of these guidelines.

9. What happens when a rule is broken

In order, and usually starting at the top:

  1. A word. Most breaches are a name chosen without thinking.
  2. A change. We rename an account, remove a score, or reverse a reward.
  3. A restriction. Friend requests, leaderboards or purchasing switched off

for a period.

  1. Suspension, for a fixed period.
  2. Closure, for serious or repeated breaches — cheating at scale, fraud,

threatening or targeting another player, attacking the platform, or anything involving a child's safety.

Anything above a word is written to an audit log with a reason. You may contest any of it at support@elkgameverse.com and a person will look again. If we got it wrong, we undo it — including restoring a closed account.

10. When we go beyond our own rules

Where something we see is a crime — a credible threat, fraud, or material involving a child — we report it to the appropriate authority and cooperate with them. That is not a threat aimed at players; it is what we would want a platform our own children used to do.

This document is written in English and translated. If a translation and the English text disagree, the English text governs.